Working on projects
uv supports managing Python projects, which define their dependencies in a pyproject.toml
file.
Creating a new project
You can create a new Python project using the uv init
command:
Alternatively, you can initialize a project in the working directory:
uv will create the following files:
The hello.py
file contains a simple "Hello world" program. Try it out with uv run
:
Project structure
A project consists of a few important parts that work together and allow uv to manage your project.
In addition to the files created by uv init
, uv will create a virtual environment and uv.lock
file in the root of your project the first time you run a project command, i.e., uv run
,
uv sync
, or uv lock
.
A complete listing would look like:
.
├── .venv
│ ├── bin
│ ├── lib
│ └── pyvenv.cfg
├── .python-version
├── README.md
├── hello.py
├── pyproject.toml
└── uv.lock
pyproject.toml
The pyproject.toml
contains metadata about your project:
[project]
name = "hello-world"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
dependencies = []
You'll use this file to specify dependencies, as well as details about the project such as its
description or license. You can edit this file manually, or use commands like uv add
and
uv remove
to manage your project from the terminal.
Tip
See the official pyproject.toml
guide
for more details on getting started with the pyproject.toml
format.
You'll also use this file to specify uv configuration options in a
[tool.uv]
section.
.python-version
The .python-version
file contains the project's default Python version. This file tells uv which
Python version to use when creating the project's virtual environment.
.venv
The .venv
folder contains your project's virtual environment, a Python environment that is
isolated from the rest of your system. This is where uv will install your project's dependencies.
See the project environment documentation for more details.
uv.lock
uv.lock
is a cross-platform lockfile that contains exact information about your project's
dependencies. Unlike the pyproject.toml
which is used to specify the broad requirements of your
project, the lockfile contains the exact resolved versions that are installed in the project
environment. This file should be checked into version control, allowing for consistent and
reproducible installations across machines.
uv.lock
is a human-readable TOML file but is managed by uv and should not be edited manually.
See the lockfile documentation for more details.
Managing dependencies
You can add dependencies to your pyproject.toml
with the uv add
command. This will also update
the lockfile and project environment:
You can also specify version constraints or alternative sources:
$ # Specify a version constraint
$ uv add 'requests==2.31.0'
$ # Add a git dependency
$ uv add git+https://github.com/psf/requests
To remove a package, you can use uv remove
:
To upgrade a package, run uv lock
with the --upgrade-package
flag:
The --upgrade-package
flag will attempt to update the specified package to the latest compatible
version, while keeping the rest of the lockfile intact.
See the documentation on managing dependencies for more details.
Running commands
uv run
can be used to run arbitrary scripts or commands in your project environment.
Prior to every uv run
invocation, uv will verify that the lockfile is up-to-date with the
pyproject.toml
, and that the environment is up-to-date with the lockfile, keeping your project
in-sync without the need for manual intervention. uv run
guarantees that your command is run in a
consistent, locked environment.
For example, to use flask
:
Or, to run a script:
Alternatively, you can use uv sync
to manually update the environment then activate it before
executing a command:
Note
The virtual environment must be active to run scripts and commands in the project without uv run
. Virtual environment activation differs per shell and platform.
See the documentation on running commands and scripts in projects for more details.
Building distributions
uv build
can be used to build source distributions and binary distributions (wheel) for your
project.
By default, uv build
will build the project in the current directory, and place the built
artifacts in a dist/
subdirectory:
See the documentation on building projects for more details.
Next steps
To learn more about working on projects with uv, see the projects concept page and the command reference.
Or, read on to learn how to publish your project as a package.