Configuring projects
Python version requirement
Projects may declare the Python versions supported by the project in the project.requires-python
field of the pyproject.toml
.
It is recommended to set a requires-python
value:
The Python version requirement determines the Python syntax that is allowed in the project and affects selection of dependency versions (they must support the same Python version range).
Entry points
Entry points are the official term for an installed package to advertise interfaces. These include:
Important
Using the entry point tables requires a build system to be defined.
Command-line interfaces
Projects may define command line interfaces (CLIs) for the project in the [project.scripts]
table
of the pyproject.toml
.
For example, to declare a command called hello
that invokes the hello
function in the example
module:
Then, the command can be run from a console:
Graphical user interfaces
Projects may define graphical user interfaces (GUIs) for the project in the [project.gui-scripts]
table of the pyproject.toml
.
Important
These are only different from command-line interfaces on Windows, where they are wrapped by a GUI executable so they can be started without a console. On other platforms, they behave the same.
For example, to declare a command called hello
that invokes the app
function in the example
module:
Plugin entry points
Projects may define entry points for plugin discovery in the
\[project.entry-points\]
table of the pyproject.toml
.
For example, to register the example-plugin-a
package as a plugin for example
:
Then, in example
, plugins would be loaded with:
from importlib.metadata import entry_points
for plugin in entry_points(group='example.plugins'):
plugin.load()
Note
The group
key can be an arbitrary value, it does not need to include the package name or
"plugins". However, it is recommended to namespace the key by the package name to avoid
collisions with other packages.
Build systems
A build system determines how the project should be packaged and installed. Projects may declare and
configure a build system in the [build-system]
table of the pyproject.toml
.
uv uses the presence of a build system to determine if a project contains a package that should be installed in the project virtual environment. If a build system is not defined, uv will not attempt to build or install the project itself, just its dependencies. If a build system is defined, uv will build and install the project into the project environment.
The --build-backend
option can be provided to uv init
to create a packaged project with an
appropriate layout. The --package
option can be provided to uv init
to create a packaged project
with the default build system.
Note
While uv will not build and install the current project without a build system definition,
the presence of a [build-system]
table is not required in other packages. For legacy reasons,
if a build system is not defined, then setuptools.build_meta:__legacy__
is used to build the
package. Packages you depend on may not explicitly declare their build system but are still
installable. Similarly, if you add a dependency on a local package or install it with uv pip
,
uv will always attempt to build and install it.
Project packaging
As discussed in build systems, a Python project must be built to be installed. This process is generally referred to as "packaging".
You probably need a package if you want to:
- Add commands to the project
- Distribute the project to others
- Use a
src
andtest
layout - Write a library
You probably do not need a package if you are:
- Writing scripts
- Building a simple application
- Using a flat layout
While uv usually uses the declaration of a build system to determine if a project
should be packaged, uv also allows overriding this behavior with the
tool.uv.package
setting.
Setting tool.uv.package = true
will force a project to be built and installed into the project
environment. If no build system is defined, uv will use the setuptools legacy backend.
Setting tool.uv.package = false
will force a project package not to be built and installed into
the project environment. uv will ignore a declared build system when interacting with the project.
Project environment path
The UV_PROJECT_ENVIRONMENT
environment variable can be used to configure the project virtual
environment path (.venv
by default).
If a relative path is provided, it will be resolved relative to the workspace root. If an absolute path is provided, it will be used as-is, i.e. a child directory will not be created for the environment. If an environment is not present at the provided path, uv will create it.
This option can be used to write to the system Python environment, though it is not recommended.
uv sync
will remove extraneous packages from the environment by default and, as such, may leave
the system in a broken state.
Important
If an absolute path is provided and the setting is used across multiple projects, the environment will be overwritten by invocations in each project. This setting is only recommended for use for a single project in CI or Docker images.
Note
uv does not read the VIRTUAL_ENV
environment variable during project operations. A warning
will be displayed if VIRTUAL_ENV
is set to a different path than the project's environment.
Limited resolution environments
If your project supports a more limited set of platforms or Python versions, you can constrain the
set of solved platforms via the environments
setting, which accepts a list of PEP 508 environment
markers. For example, to constrain the lockfile to macOS and Linux, and exclude Windows:
Or, to exclude alternative Python implementations:
Entries in the environments
setting must be disjoint (i.e., they must not overlap). For example,
sys_platform == 'darwin'
and sys_platform == 'linux'
are disjoint, but
sys_platform == 'darwin'
and python_version >= '3.9'
are not, since both could be true at the
same time.
Build isolation
By default, uv builds all packages in isolated virtual environments, as per PEP 517. Some packages are incompatible with build isolation, be it intentionally (e.g., due to the use of heavy build dependencies, mostly commonly PyTorch) or unintentionally (e.g., due to the use of legacy packaging setups).
To disable build isolation for a specific dependency, add it to the no-build-isolation-package
list in your pyproject.toml
:
[project]
name = "project"
version = "0.1.0"
description = "..."
readme = "README.md"
requires-python = ">=3.12"
dependencies = ["cchardet"]
[tool.uv]
no-build-isolation-package = ["cchardet"]
Installing packages without build isolation requires that the package's build dependencies are installed in the project environment prior to installing the package itself. This can be achieved by separating out the build dependencies and the packages that require them into distinct extras. For example:
[project]
name = "project"
version = "0.1.0"
description = "..."
readme = "README.md"
requires-python = ">=3.12"
dependencies = []
[project.optional-dependencies]
build = ["setuptools", "cython"]
compile = ["cchardet"]
[tool.uv]
no-build-isolation-package = ["cchardet"]
Given the above, a user would first sync the build
dependencies:
$ uv sync --extra build
+ cython==3.0.11
+ foo==0.1.0 (from file:///Users/crmarsh/workspace/uv/foo)
+ setuptools==73.0.1
Followed by the compile
dependencies:
Note that uv sync --extra compile
would, by default, uninstall the cython
and setuptools
packages. To instead retain the build dependencies, include both extras in the second uv sync
invocation:
Some packages, like cchardet
above, only require build dependencies for the installation phase
of uv sync
. Others, like flash-attn
, require their build dependencies to be present even just to
resolve the project's lockfile during the resolution phase.
In such cases, the build dependencies must be installed prior to running any uv lock
or uv sync
commands, using the lower lower-level uv pip
API. For example, given:
[project]
name = "project"
version = "0.1.0"
description = "..."
readme = "README.md"
requires-python = ">=3.12"
dependencies = ["flash-attn"]
[tool.uv]
no-build-isolation-package = ["flash-attn"]
You could run the following sequence of commands to sync flash-attn
:
Alternatively, you can provide the flash-attn
metadata upfront via the
dependency-metadata
setting, thereby forgoing
the need to build the package during the dependency resolution phase. For example, to provide the
flash-attn
metadata upfront, include the following in your pyproject.toml
:
[[tool.uv.dependency-metadata]]
name = "flash-attn"
version = "2.6.3"
requires-dist = ["torch", "einops"]
Tip
To determine the package metadata for a package like flash-attn
, navigate to the appropriate Git repository,
or look it up on PyPI and download the package's source distribution.
The package requirements can typically be found in the setup.py
or setup.cfg
file.
(If the package includes a built distribution, you can unzip it to find the METADATA
file; however, the presence
of a built distribution would negate the need to provide the metadata upfront, since it would already be available
to uv.)
Once included, you can again use the two-step uv sync
process to install the build dependencies.
Given the following pyproject.toml
:
[project]
name = "project"
version = "0.1.0"
description = "..."
readme = "README.md"
requires-python = ">=3.12"
dependencies = []
[project.optional-dependencies]
build = ["torch", "setuptools", "packaging"]
compile = ["flash-attn"]
[tool.uv]
no-build-isolation-package = ["flash-attn"]
[[tool.uv.dependency-metadata]]
name = "flash-attn"
version = "2.6.3"
requires-dist = ["torch", "einops"]
You could run the following sequence of commands to sync flash-attn
:
Note
The version
field in tool.uv.dependency-metadata
is optional for registry-based
dependencies (when omitted, uv will assume the metadata applies to all versions of the package),
but required for direct URL dependencies (like Git dependencies).
Editable mode
By default, the project will be installed in editable mode, such that changes to the source code are
immediately reflected in the environment. uv sync
and uv run
both accept a --no-editable
flag,
which instructs uv to install the project in non-editable mode. --no-editable
is intended for
deployment use-cases, such as building a Docker container, in which the project should be included
in the deployed environment without a dependency on the originating source code.
Conflicting dependencies
uv requires that all optional dependencies ("extras") declared by the project are compatible with each other and resolves all optional dependencies together when creating the lockfile.
If optional dependencies declared in one extra are not compatible with those in another extra, uv will fail to resolve the requirements of the project with an error.
To work around this, uv supports declaring conflicting extras. For example, consider two sets of optional dependencies that conflict with one another:
If you run uv lock
with the above dependencies, resolution will fail:
$ uv lock
x No solution found when resolving dependencies:
`-> Because myproject[extra2] depends on numpy==2.0.0 and myproject[extra1] depends on numpy==2.1.2, we can conclude that myproject[extra1] and
myproject[extra2] are incompatible.
And because your project requires myproject[extra1] and myproject[extra2], we can conclude that your projects's requirements are unsatisfiable.
But if you specify that extra1
and extra2
are conflicting, uv will resolve them separately.
Specify conflicts in the tool.uv
section:
Now, running uv lock
will succeed. Note though, that now you cannot install both extra1
and
extra2
at the same time:
$ uv sync --extra extra1 --extra extra2
Resolved 3 packages in 14ms
error: extra `extra1`, extra `extra2` are incompatible with the declared conflicts: {`myproject[extra1]`, `myproject[extra2]`}
This error occurs because installing both extra1
and extra2
would result in installing two
different versions of a package into the same environment.
The above strategy for dealing with conflicting extras also works with dependency groups:
[dependency-groups]
group1 = ["numpy==2.1.2"]
group2 = ["numpy==2.0.0"]
[tool.uv]
conflicts = [
[
{ group = "group1" },
{ group = "group2" },
],
]
The only difference with conflicting extras is that you need to use group
instead of extra
.